![]() ![]() If I didn’t acquiesce by heading back to base I’d suffer a slow death, erasing all progress since my last save.Īnother big gripe - why does everything need to be crafted? Using a weapon with ammo is a chore, as you’ll need to manually craft ammo to replenish it. Very frequently I’d find myself questing out in the wilderness, wanting to press on were it not for my hunger meter dropping. ![]() Typically you’ll get “side missions” for food sources on your map and they’ll end up being a few scant deer or sheep, which is enough to load you up for 15 minutes or so. If you require water, you can just use one of the many dirty H20 sources scattered about the game (or the pond right near your base) and clean it with a campfire upgrade not too long after the story’s start.īut food, especially early on in the game, is much tougher to come by. If you waltz into a dust bowl you need oxygen - which can be quickly replenished at a whim with the game’s main currency. You have meters on top of meters on top of meters, and most of them don’t matter outside of hunger. Metal Gear Survive has so much busywork and I can’t understand why the team felt the need to cram in everything they did.
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